The mental image most folks have when entering a casino is a place filled with lights flashing and noisy one-arm bandits ringing away. The noise from people enjoying themselves, gaming machines and live entertainment mix together to create a cacophony that can be overwhelming to the senses. Sound levels build up as sound reflects or echoes from hard walls and ceilings causing patrons to yell to be heard or strain to hear. Live music, meant to augment the experience, can often become a source of irritation and complaints as music spills over from the venue onto the gaming floor. For workers, exposure to high sound pressure levels over extended periods can lead to tinnitus or even permanent damage. What starts out as an exciting space that attracts attention, often ends up being an area that is avoided.
An acoustically balanced environment – with echo and reverberation tamed – makes people feel comfortable. They are not straining to hear or communicate, nor are they fatigued by the barrage of noise coming at them as they try to enjoy themselves. The employees enjoy a more pleasing and less strenuous working environment when they can hear and be heard. The live entertainment and sound space created within provides the intended impact and the energy of the room can be controlled, rather than it taking over the space. When customer experience is enhanced, customer loyalty increases.
Installing Pyrosorb acoustic foam above the suspended ceiling provides a perfect backdrop to show the lighting to best effect. Dividing the areas with Clasp Screens, provides a visual divide as well as serving to keep the sound within the defined areas. The cutouts in the design allow the staff to observe all patrons at all times through the partitions.
Acoustic panels such as Phonolook can be installed either on the walls or suspended from the ceilings and one of Ann Kyyro Quinn’s beautiful creations such as Cable can be created into a feature wall.
Contact us now to discover how Primacoustics can help in the design of your Entertainment Venue.